As promised, SOE tonight removed the veil that had been shrouding PlanetSide 2 in darkness these past few months, at their annual Fan Faire event in Las Vegas.
First off, there's this spiffy new trailer:
Amongst the other things mentioned at tonight's SOE keynote regarding PlanetSide 2 were that it would be the first game to use SOE's new ForgeLight MMO engine; an engine which would also be used for EverQuest Next whenever that game sees the light of day.
The three empires: Vanu Sovereignty, Terran Republic and the New Conglomerate (in order of best to worst) are retained, as well as no instancing (yay!). PlanetSide 2, as was the case in the original game, will be everyone on the same map duking it out at the same time; none of this simultaneous sideways instancing like Global Agenda thought was what everyone wanted.
PlanetSide 2 will also features classes (that you can change on the fly) that I suspect will merely turn out to be certifications from the original game, renamed. If it's ain't broke don't fix it, after all. Vehicular combat will also be a big part of the game, which is good since it helped make the original game much of what it was.
Expect more information to come from the PS2 panel which takes place tomorrow morning (10am Pacific). I will post a further update shortly after that.
Vanu for life.